![]() The Watch are the new City Watch set up by the current Baron, and its said they are not like the old City Watch (a nod to the watch from the old games).The clock tower appears to be built on the location of the old clock tower destroyed in Thief 3 (newspapers suggest that there have been many problems trying to rebuild it for many many years, some think the site is haunted or cursed), scaffolding still surrounds portions of the tower.There were old plagues in the distant past (perhaps references to the undead plague mentioned in the old series).The Shalebridge fire (possibly a reference to the Shalebridge Cradle orphanage/asylum fire occurred a couple of generations ago, although this timeline appears to place events of original series much further back into Bresling dynasty).The war with Blackbrook (from Thief 2) occurred in the distant past.Mechanical Hammer, a book mentioned in the Clocktower Bookbinder store appears to be a reference to both Hammerites and Mechanists.The Trickster is one of the old gods that is no longer worshiped openly.The marsh-dwellers and their affinity for moss, appear to be a nod to the Pagans.Many of their structures have been deliberately destroyed by the current Baron, or have long since been built over as the city progressed (becoming the foundations of the new). The Hammerites/Mechanists, Keepers, and Pagans represent old religions that were outlawed three times (but not consecutively), and are no longer practiced at least openly for several generations.In the new game, City is set after 842 of the NRy ("year of Northcrest rule/reign") calendar, it exists in a time of new industrial revolution, it contains several references to the old Games as history of the city (those events having occurred under the BRy or year of Bresling rule/reign) some 300-400 years before (Thief the Dark Project's events occurred at about 434, and The Metal Age at about 435-436 or so).Opium and opium byproducts are a big thing, much like they were shortly before the turn of the twentieth century.Buildings lean to a mix of late 1800s to 1930s wooden/plaster/brick architecture with the mix of old medieval stone fortresses here or there (but many of these look like they were foundations of an older city which the newer wooden city is built on top of).With the elite guards wearing something closer to the Puritan Solomon Kane. Guards however still lean towards the medieval.The Baron's government is decidedly 20th century fascist in styling with lots of red and black.The mechanical security cameras look like 1890s box cameras.Whereas in the old series men and women tended to wear general medieval to renaissance style clothing. General Victorian era men's wear and women's wear. Many people wear top hats and bowlers.1920-1930's in style), electric lights, and other technology one would expect from the industrial revolution going on just before and during the 20th century. The technology is less fantastical for its period (but looks like what the city in the old might look like through three or four hundred years of progress). The City in the new game has more of a Charles Dickens-esque Victorian or Edwardian feel to it (mid-1800s to early 1900s) (compared to the more medieval/renaissance & mechanist art deco influence of the old).In 2010, Eidos-Montréal appointed Paul Weir as the Thief 4 Audio Director.Īudio Director, Composer & Sound Designer Paul Weir (left) of Earcom and Mario Aguera (right) Mario Aguera, TH4 Producer at Eidos-Montreal Good team chemistry and an obvious passion for our work are two key ingredients we look for in maintaining the high production values essential to deliver the quality experience this game deserves." ![]() "We are all very excited to be working on such a fantastic project. Mario has been creating games since the late 1970’s. ![]() ![]() The producer of "TH4" (as it is known on the Eidos website) is Mario Aguera, who oversaw the successful release of numerous titles on the Xbox, Play Station and Nintendo Gamecube consoles. Thief 4 is currently being developed by a team of about 50 talented designers, at Eidos-Montréal studio. The team at Eidos-Montréal studio working on Thief 4 Stephane D'Astous, General Manager of Eidos-Montreal It's too early for us to offer any specific game details, right now we are focused on recruiting the very best talent to join the core team at the studio and help us make, what we believe will be one of the most exciting games on the market." "We're in the early development stages for Thief 4, but this is an incredibly ambitious project and a very exciting one. ![]()
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